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How to Use Forge to Build Custom Invasion Experience in Halo Reach

To begin creating an invasion map, select the Forge lobby.

1. Select Invasion from the Game Type field

2. Select the Map you wish to modify

3. Start the Game

Once you are in Forge, Enter Edit mode by press up on the D-pad or select it from the Start Menu. For the most reliable results, it is recommended that you delete all objects from the map so you only have objects that you have placed.

Creating Objectives

There are 3 types of invasion objective and they function much like their stand alone equivalent.

* Territories

* Assault

* Capture the Flag (Capture the Core in the case of Invasion)

While an Invasion map only needs to support one objective in each phase, it can be setup to handle all cases. There needs to be at least one objective for each phase to complete a round of invasion.

Setting up a Territories Objective

The Territories objective type requires a single object to function. There can be any number of territories per phase.

To setup a territory we need to place an object on the map and give it the INV_OBJECTIVE Label:

1. Enter the place object menu

2. Select an Object (ObjectivesHill Marker is a good choice)

3. Press X to edit the objects properties

4. Select the Advanced option and the Game Type Label property

5. Change the value to “INV_OBJECTIVE”

Now that you have a territory object, it is time to define the boundary volume:

1. Press X to edit the objects properties

2. Set the shape property to anything but none

3. Increase the size of the width, top, bottom and length to the desired size

Lastly assign a phase for this territory objective to be active.

1. Grab the territory object

2. Enter the Object Options

3. Enter the advanced sub-menu

4. Set the Spawn Sequence field to the phase in which this objective will be used (1,2,3)

Setting up an Assault or CTF Objective

An assault or CTF objective requires taking an object (bomb or core) from one location to one or more destinations. An assault objective requires the carrier to plant the bomb, a countdown within the zone, while a CTF objective only requires the carrier to enter the objective zone.

First off we need to create the location where our Bomb/Core object will be spawned.

1. Enter the Place Object menu

2. Select an object to spawn the BombCore on (ObjectiveCapture Plate is a good option)

3. Press X to edit the objects properties

4. Select the Advanced option and the Label property

5. Change the value to “INV_OBJ_FLAG”

Next we need to place the object which will be used for the BombCore Destination.

1. Enter the Place Object menu

2. Select an object to spawn the BombCore on (ObjectiveCapture Plate is a good option)

3. Press X to edit the objects properties

4. Select the Advanced option and the Game Type Label property

5. Change the value to “INV_OBJECTIVE”

The destination location needs a boundary volume.

1. Press X to edit the objects properties

2. Set the shape property to anything but none

3. Increase the size of the width, top, bottom and length to the desired size

Lastly assign a phase to assign a phase number to each location.

1. Grab the territory object

2. Enter the Object Options

3. Enter the advanced sub-menu

4. Set the Spawn Sequence field to the phase in which this objective will be used (1,2,3)

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